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← AI & learning
05 / Foundations · 2 min

Design the question before the app

A prototype lets you test an idea before committing to a complete application.

In 30 seconds

  1. Name the user and the problem.
  2. Sketch the smallest useful sequence of screens.
  3. Test whether someone can complete the intended task.
Make it concrete

Prototype a study-card app with paper or linked slides: choose a topic, answer a question, see feedback. Code can come after the flow makes sense.

  1. 01Need
  2. 02Prototype
  3. 03Try
Concept diagram · simplified for learning
Check your understanding

Must a prototype contain production code to be useful?

Learning paths →

Go to the source

Sources reviewed: 13.09.2026